Site Premise
Who I am
What I make
What motivates
I am an artist with 20+ years experience in game development with expertise and passion for environment art and world building. Over the years I've learned that making immersive worlds for players isn't just about the art, but a strong collaboration between art, design, and engineering. Having worked with proprietary game engines most of my career, I've been privileged to help the editing software take shape and inform how the disciplines collaborate. I strive to leverage the strengths of the technology and the efficiencies of the design to ultimately craft worlds and and experiences that let the art reach its full potential and truly elevate the game.
When building worlds I run everything through the mentality of modularity, repeatable patterns along strong compositions for them to exist in, but also feeding all other disciplines so we all can examine a game space from one point. I don’t let any one thing become, so valuable or precious, that it distracts from the larger world structure. Even though there are plenty of art issues teams have to wrestle with, you can‘t go blindly into the world with out understanding how everything you do effects the gameplay and the player. Form and function to me are one thing you have to constantly measure against and keep mentally fresh.
Building experiences can be magical and a lot of fun when everyone can participate in a healthy team environment. I have a passion for helping my fellow artists learn the job of video game making and the values of teamwork. Sure we could talk shop, software, alpha cards, nanite and all the nuts and bolts as particulars but at the end of the day getting everyone to leverage there best self’s, sacrifice for each other, and keep in mind there is a bigger picture to work towards seems to be the one entangle that gets overlooked and that I try to emphasis just as much as all there other expectations that come with making game art.